

“Siege is a very different game from when it first launched. “We’re really happy with the meta that we’ve achieved,” he said. Meaningful Metaīuilt on years of evolution, listening to the community, and fine-tuning accordingly, Karpazis feels the game is in a good place at the moment, while the updates will make it more accessible to new players. “We’re trying to use different ingredients that we haven’t seen before to bring alive new environments,” Karpazis confirmed. New maps are arriving this year for both the Competitive map pool and Team Deathmatch. “I’m also excited about crossplay and cross-progression and making sure it doesn’t matter where you want to play Siege, you can still access it.” “Things like bringing an FOV slider to the console population-players have been asking for that and we’re super happy to bring it to them,” Karpazis exclaimed. “When you see Azami in Season 1, this is an operator we’ve wanted to do for years now that we can finally launch and it changes the core of the game-instead of destruction now this Operator is an architect who can rebuild a map.” What Else Are You Excited About? “Where are they coming from? What is their country of origin? What kinds of new gameplay mechanics can we bring? What kind of gameplay mechanics can change the meta or balance out the roster? We never approach each operator with a theme or template each one is unique,” he said. When developing new Operators, Karpazis and his team must consider the meta along with the minutiae of the character. Whether it’s the Golden Gun, Showdown, or many other events that we’ve run, it will be a constantly rotating game mode list where players can have fun with friends, blow off steam, and experience something a little different,” he stated. “We wanted to provide a permanent place for players to jump in an experience something completely different in Siege. In Season 4, a permanent Arcade Mode is scheduled to arrive, designed to expand upon the breezy entertainment the Siege team delivered in their previously random and beloved Arcade releases. In a huge update, Karpazis’ crew is facilitating crossplay between consoles and cross-progression on every platform Rainbow Six Siege is on! “This means you can play on whatever system you’re comfortable with and bring your customization and friends list along with you,” he confirmed. We’re making sure it’s a lot more rewarding every time you climb during the season.” Console Crossplay in Season 4 “We’re doing a big re-work of our Ranked progression system, calling it Ranked 2.0. Karpazis teased updates to the competitive playlist. Whether you’re in the menus or live in a match you can learn more about an Operator and their gadgets.” Progression System Overhaul in Season 3 “Starting with Season 2, we have the new Shooting Range so players can test out all the weapons and learn more about them, and we’re also dropping our in-game Operator Guides. “We laid a lot of groundwork in Year 6, but a lot of these things come alive in Year 7, which is why it makes this year one of the biggest ever for us,” Karpazis said. Ubisoft is making it easier than ever to start playing Rainbow Six Siege with new additions in the form of in-game Operator Guides and shooting range.
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“In Season 4, you’ll see a Reputation System in full that can reward players for good behavior and features a more robust mechanism for penalizing or banning players for toxicity or cheating,” he vowed. Phase 2 of the Reputation System is slated to launch in Season 3 it screens for inappropriate voice and in-game chat violations and makes sure that players who abuse those systems don’t have access until they appropriately change. “It highlights players who are positive in the Siege community, while making sure we have the proper tools to address cheaters and toxicity in our game, where we have a zero-tolerance rule,” Karpazis said. In Season 2, you’ll start seeing signs of a new Reputation System-a behind-the-scenes monitor that has been quietly active for about a year. “Team Deathmatch is a lot more approachable for new players to understand how our gun handling reacts and how destruction works in the game.” A New Reverence for Reputation “We’ve been asked about this kind of game mode for a while and we’re super happy to ship it in Season 1,” Karpazis revealed. It features five-on-five gameplay and no special abilities. Living for DeathmatchĪ big addition that should make jumping into Siege a smoother experience for beginners is the new game mode, Team Deathmatch. Here are top takeaways from our debriefing session with Alex Karpazis, Creative Director of the franchise, with insight on what you can expect to excite in Year 7. We conducted some exclusive recon on all the new updates for Year 7 of Rainbow Six Siege.

PRESENTED BY: Ubisoft Boots On the Ground
